🔗 Share this article Tetris Didn't Triumph at The Game Awards — A New Category Might Solve This As any significant prize-giving event draws close, one notices a clamor to include of new categories to acknowledge underappreciated efforts and satisfy the passions of enthusiasts who have specialized interests. My colleague has already made for a horror game category. That would be fantastic. Equally deserving are board games, which is a dedicated supporter's campaign. But they will have to forgive me for pushing forward just as with other single-minded supporters, I have a cast-iron argument backing this proposal stands as crucial and significant. Here's the proposal: It's essential to create a classification for brain-teasing titles. The Genre Classification Challenge Categorizing art by genre defies precise measurement; opinions vary greatly, and it will always spark debates resulting in unclear classifications. It's understandable that film award organizations avoid this approach. However, it represents an essential concession in the world of interactive entertainment, that demonstrate such variety they hardly constitute one unified medium. For the full spectrum of gaming accomplishments to receive acknowledgment, and to ensure all game types to receive proper recognition, specific award classifications remain vital. Current Gaming Award Categories Prominent interactive entertainment events currently feature classifications covering Action-oriented games, Adventure-action titles, RPG experiences, Fighting, Sim/Strategy, and Sports/Racing games. Collectively, these award types successfully include numerous genres, making space possible accommodating various experiences. Different situation exists for puzzle games. No appropriate category exists to put them. Examine these examples from this year’s best games, showing diverse approaches: the architectural riddles from a specific release, intense tile-matching from another release, and the sweetly sociological logic puzzles of a third title. Where could they possibly go within current classifications? Unfortunately, nowhere. Acknowledgment Issues There are dozens of brilliant puzzle games launched regularly that have no home during gaming ceremonies, unless they happen to qualify for categories like Handheld titles, Virtual reality experiences, or the intensely contested Indie races. One classic puzzle game received no recognition completely in 2014 Another imaginative release missed out during that ceremony Popular arranging title got ignored recently Only a few brain-teasers scraped into independent or mobile categories Importance of Logic Titles Frequently they represent modest productions, but the art behind logic titles is of massive significance. Well-known matching games stand as the most-played games globally continuing this trend for an extended period. The iconic tile-matching title challenges popular creative games for the title of highest-selling title ever; it additionally competes for top gaming experience. Puzzle games are foundational within interactive entertainment, and they are in conversation with almost every other genre. Recommendation and Reasoning Puzzle games wouldn’t have this problem. It would be easy to populate a field of five engaging, different, qualified experiences annually without trouble — or rather, with difficulty, given the need to exclude many worthy titles. Restating the point, these represent titles without proper classification during prominent ceremonies. Puzzle game makers function at the challenging frontier interactive creation, creating some of essential manifestations of gaming itself. Just like cinema stunt performers, they deserve recognition. Don't make them wait generations.